Fictional History 101

"'You can get delete this channel, we're not gonna need it.'"Joe, referring to the tribal council chat on the day of the marooning.

Fictional History 101 was one of the two starting tribes in Greendalevivor Spanish 101 . The tribe was represented by a pale yellow color, and was comprised of 9 members. Fictional History would consecutively lose the first four immunity challenges of the season to Advanced Imaginary Friends, and would be forced to vote off 4 members before the tribe swap. On the surface, tribe dynamics seemed relaxed and strategically vacant. In reality however, Fictional History had a far more developed and rigid social hierarchy then that of its rival tribe. Fictional History was also noted as being more socially relaxed

then Imaginary Friends. This was to the extent that when the tribes first met, members of Fictional History complained about members of the opposing tribe being "over the top" 'chaotic" and "irritating". For the first three cycles of the game, a majority alliance of 6 lead by Hunter, John and, CJ controlled the tribe. During the fourth cycle, the 6 would be forced to turn on each other.

Members
(soon to be updated)

Cycle 1
During the first Cycle of the game, the members of the tribe focused on simply getting to know each other. As first impressions gave way to common interests and bonds, three players were quickly selected as the outcasts in the tribe. By the end of the first day, a loose alliance of 6 was beginning to form, and Micah Jordyn, and Steve found themselves on the wrong side of it. Micah and Jordyn were the least active members of the tribe and quickly fell out of favor with many of the others. Steve was significantly more active, but his interests didn't align with that of his tribe, and so he didn't fit in. CJ, John and Hunter quickly positioned themselves as the strategic leaders as the tribe and used Collin as a puppet mastermind to bring the lose coalition of 6 into a majority alliance. The three of them would make side alliances with Joe and Bailey, and John would pretend to align with Collin, acting as a false close advisor. Jordyn would additionally make an alliance with Bailey and Collin, unaware that she was already a target in the tribe.

The objective of the first tribal immunity challenge would be to create a fake Greendale study group and a flyer advertising it. John proposed they do a flyer on fictional History, and Collin and Jordyn came up with the idea to parody the revolutionary war. Joe was tasked with making the flyer. Ultimately, though the hosts praised their idea on its humor, they felt it was only marginally creative and didn't stand up to its competitor and Imaginary Friends won by a large margin. At tribal council, the tribe unanimously voted out Micah, who had been inactive for the entirety of the game so far.

Cycle 2
The second immunity challenge of the season was called "seize the day", which was also the main theme of the second episode of Community. For this challenge, each tribe was given a series of difficult puzzles to complete. The goal however, would be to not attempt these puzzles at all, and take the day off of discord. Ultimately, both tribes realized this twist, and did not do the puzzle. Due to this, the verdict of the challenge came down to the time it took each team to realize the twist. Fictional History was clocked in at 32 minutes and 55 seconds, with Imaginary Friends clocking in at 20 minutes and 39 seconds, winning them immunity.

During the pre-tribal discussions, Collin requested a 6-person group chat Hunter and CJ discussed targeting Jordyn due to her largely being inactive. Not wanting to give up their side-alliance, Bailey and Collin pushed for Steve to be the target instead. Ultimately though, they were unsuccessful in swaying the others, and so Jordyn was decided upon as the target. Collin feared that Jordyn would feel betrayed after the vote, and may reveal his secret alliance with her and Bailey. To prevent this, he told Jordyn that she was the target, and promised her that he would vote with her. This was a farce, as Collin knew his vote for Steve ultimately wouldn't make a difference, and was just softening the blow so Jordyn wouldn't out one of his secrets. Ultimately, Jordyn was voted out 6-2.

Cycle 3
For the third Immunity challenge, contestants had to solve as many puzzles in a set time limit of 5 minutes. Every time they solved a puzzle, a minute was added to their time. Additionally, each tribe would assign one member to be the "captain" of their team. It would be the captain's role to keep track of time as the others solved the puzzles, and decided when to stop the challenge. For Imaginary Friends, Kurt was chosen as the captain, for Fictional History, Collin was selected for the role. Fictional History finished with 7 puzzles completed, compared to fictional history's 12 points, sending them for tribal council for the 3rd time.

Steve would be decided upon as the unanimous vote, as no one in the majority 6 wished to break ranks. Joe would sacrifice his vote this tribal to gain a hidden immunity idol. Steve would be voted off in a vote of 4-1.

Cycle 4
In cycle 4, all remaining members of both tribes would be put in the same chat, providing them with their first opportunity to interact with each other. The challenge this cycle was to stay alert over the course of a 24 hour period, and type either "punch" "dodge" or "claim" when a certain message was left in chat. The tribe with the most points by the end of the day would win the challenge. During the challenge, Kurt and Raven from Imaginary Friends would attempt to distract Fictional History with banter and trash-talk, while Lucky, Johnald and Sophie focused on gaining points. This strategy was extremely effective, with all members of Fictional History except for CJ either being too slow, or too distracted to gain many points. Ultimately, the game was ended by hour 17 via a mercy kill rule, as Fictional History simply had no chance of catching up.

At tribal council, the 6 would be forced to turn on itself. Collin suggested voting Joe, as he had the least connection with Joe out of everyone else. CJ didn't like this idea, trying to convince Hunter and John to drive a vote against Collin or Bailey instead. The two refused however, and Hunter convinced CJ to go along with a Joe vote for the sake of tribe unity. Joe began to grow anxious, as no one was giving him any information. He began to message people probing them for a name to put down. Collin, wary of throwing out another one of his allies names, admitted to Joe that he was the vote. Joe proceeded to use his hidden immunity idol at tribal council to save himself from a 5-1 vote, with his vote being for John. John would ultimately be the first casualty of the Fictional 6.

The swap
At the start of cycle 5, the tribes would be disbanded and swapped into two new tribes of 7. Hunter would propose that if one of the tribes have a fictional history majority, that tribe should throw each challenge to widdle down the majority Imaginary Friends had over Fictional History, and to look out for their own number.

Trivia
Joe was thought to have "cursed" the tribe, by jokingly stating in tribal council chat that they weren't going to need the channel, and that the hosts should delete it. Hunter referenced this moment on the final day of the game, making the same joke with the finale chat.